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Other realities.
Project type:
Inclusive board game
Photo/Video credits
Exhibtion: Milan Design Week25
Mentioned in: Archipanic
Mentioned in: Bspoque mag
Mentioned in: stirworld
Exhibtion: Never at home
The cardboard game focuses on everyday situations in which players are forced to enter into the reality of other people and understand emotions and view their behaviour from different perspectives, including their own.
Players are therefore challenged to better understand and interpret themselves and others. Referring to the three different types of empathy, the game uses different forms of educational tools to stimulate and promote empathic awareness. The game is designed for adults, young and old. The context of everyday situations connects the players to their own experiences and also lets them have new experiences. It can be played in an evening with friends, creating mindful discussion and debate material about cultural conflicts.
This critical approach to our society allows the game to be played in an educational context. - To connect with each other and explain „otherness“ while creating space for greater understanding.
A huge thank you to everyone who supported this project
Tutors Secil Ugur Yavuz & Francesco Alessandro Faccin and Professors Alvise Mattozzi, Elisabeth Tauber & Alastair Fuad-Luke.
Special thanks to
Rachel Wolffe, Tiberio Sorvillo, Rebeka-Ivana Bakula, Donna Riedel, Marike Muller, Pianka Bhati, Jakub Fulop, Valentin Riegler, Markus Fischnaller & Antonio Piepo - and of course, my parents & friends.











