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Other realities.

The cardboard game focuses on everyday situations in which players are forced to enter into the reality of other people and understand emotions and view their behaviour from different perspectives, including their own.

Players are therefore challenged to better understand and interpret themselves and others. Referring to the three different types of empathy, the game uses different forms of educational tools to stimulate and promote empathic awareness. The game is designed for adults, young and old. The context of everyday situations connects the players to their own experiences and also lets them have new experiences. It can be played in an evening with friends, creating mindful discussion and debate material about cultural conflicts.

This critical approach to our society allows the game to be played in an educational context. - To connect with each other and explain „otherness“ while creating space for greater understanding.

Thanks to
Above all a big thank you to my tutors Secil Ugur Yavuz and Francesco Alessandro Faccin. As well as to the Professors Alvise Mattozzi, Elisabeth Tauber and Alastair Fuad-Luke. A big thank you to Rachel Wolffe and Tiberio Sorvillo, Rebeka-Ivana Bakula, Donna Riedel, Marijke Müller, Pianka Bhati, Jakub Fulop, Valentin Riegler, Markus Fischnaller and Antonio Piepo for their support. To my parents and friends.

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